Perfect Dark - Gameplay Reveal - Xbox Games Showcase 2024
I modeled and textured the green armored enemies seen in this trailer (with additional texture polish by Bruno Melo), and created several of the enemy heads from a combination of sculpting and VFace scan data. I also worked on the white/green jacketed enemies which were split among a few artists. I created the pants, jackets, bandoliers, and hats in Marvelous / Zbrush and took them through the initial high res phase, with final high res detailing and game res and textures being finalized by OS. Colin Nitta worked on their gear, boots, and alternative variants.
It was amazing to work on this project and I'm grateful to have had the opportunity to work with such a great team!